
KERBAL SPACE PROGRAM 2 ENGINE CODE
This is the main problem with KSP, to that I would also add that when they were writing the game's framework things like other landable planets were not even considered, this game literally exploded in scope during the last years but the base code is not up to the task anymore.Ī new code written from the ground up with things like mods, multiplayer and ground/orbital station * * in mind from the start is exactly what KSP needed. It's been cleaned up and updated a lot over the years, but the basic framework is still there, and cripples the game with high part count vessels. They literally learned as they went, and the resulting mess was KSP.

KSP is KSP because a couple of guys without any experience from an internet marketing company decided to write a game. I am just saddened and maybe it is unfounded. Unity is a great choice in fact.īut KSP is pretty vast, it's uniqueness makes it difficult to compare to other things.Īnyway guys, I just want to iterate that this is all my view, anything I say isn't going to change the choices that have been made. Perhaps you can share a Unity game of similar scope that is not 2d, 2.5d, or 3d plane? These games are fine. I was educated and into games for a good few years, graphics and physics before I won some money. How can you make a statement without any supporting facts? It's been cleaned up and updated a lot over the years, but the basic framework is still there, and cripples the game with high part count vessels.Ī new developer, with more than 30 employees, all with years of game development experience of successful games, started to write KSP-2, mostly from scratch. I'm trying to make the point, that being an avid gamer does not give you any insight into game engines, game optimizations, game development, etc. Taking all into account, I'd say you are under 50 years old, but not by much.Ĭan you explain the differences between multi-threading and hyperthreading? Advantages and disadvantages of each? What are co-routines, and why are they different from threads? Which would make your birth year around 1970 or so.

I'm going to make an assumption that since you started being an "Avid" gamer in the 80s, that you were maybe 12 years old when starting to game, and assume early 80's.

How many years of experience do you have in the above mentioned areas?ĭo you really know where the bottlenecks are in KSP-2? That would be amazing, since the developers do not yet know the bottlenecks. Have you written a mod, for any game, not necessarily KSP? You are making some strong statements, do you have any background in computer science, programming, game development, mathematics, etc? Do you know what I mean? I totally understand a small team making massive games like Squad and I appreciate (only a percentage of) the skill, time, and effort that went into making it a reality.īut when a multi billion pound entity takes over the purse strings, I expect a little bit more.Įach to their own on that, I am just crestfallen
KERBAL SPACE PROGRAM 2 ENGINE DOWNLOAD
I could get my grandmother to download unity and get some physics rendered within 24 hours. I would go further and say even with a top tier engine, it would need exceptional work to tune the engine to this scale and make it performant. They aren't anything close to what is needed to do this game justice.

I have just never played a well performing 3D rendered Unity game and I was an Avid gamer since the 80s.
